
Village elders: Perhaps it is some sort of weird initiation rite? Yet, every year a few hardy souls make that trek, most of them herders which is especially puzzling since all my pastures are considerably north of the lake. The southern side is complete wilderness, and because of mountains and another lake traversing from the eastern to the western shore via a southern route is a huge detour. My current town is built like an inverted U around a large lake fed by a river, with the main settlements north of the lake and basically only fishery, trade posts and other small fry stuff on the left and east side of the lake. One other part of the game that is quite quirky is pathfinding. Whenever the food merchant comes buy, I trade for ~1000 units of peach to maintain my dominance in the peach-schnapps industry. Currently, my log-intake is running behind, so I need to bump my foresters up (or just continue clear-cutting expansion areas). I try to keep around 4-6 laborers active for when the stone gods get angry with me. The remaining ~50 work in the trades or as laborers/replacements. Everyone has steel tools at this point, and they're probably my secondary trade resource.

I still use resource-clearing as my main source of stone I'd like to get this number up to 70-80 to support the buildings that I want. With cattle and sheep being regularly slaughtered, I've finally built up a good surplus of warm clothes, but wool is still a prime trade resource for me. I've been splitting my pastures quite a bit and they've now hit max (3 of each), so I expect that number can come down a bit, or go towards surplus. Finally also got a house for each family (with ~5 surplus houses) after my most recent nomad-influx, so a good time to stabilize (just turned down another 35 nomads for that reason). The builders are busy on road infrastructure (converting most roads to stone), and then I want to start work on a giant bridge, just because. I'm stabilizing growth for a couple of seasons just to see my resource utilization when I don't have my farmers out in the boonies clearing stone. Job distribution seems to be the most important piece now. It's odd to see someone going hungry, but then I look at the builders running from their house in the northeast to build one tile of road in the southwest, then running home to eat, repeat ad nauseum. I definitely push farming and herding I'm fluctuating between 15 and 25K food in the stores, but the distribution model's still a bit wonky. I've got a quarry, but I can only keep 1-4 people working there while producing enough food to grow. My biggest issue seems to be getting enough stone. If you have steady food (my current town has a constant 1800-2000 food) I build houses until one isn't filled right after being built.
